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Hideki Kamiya, director of the canceled game Scalebound, has publicly encouraged Xbox to consider reviving the project during a recent interview.

In a recent interview, Hideki Kamiya, the director of the much-discussed yet canceled action game Scalebound, openly advocated for Xbox to consider reviving the project. This announcement was highlighted by ComicBook.com on September 4, 2026, showcasing the director’s persistent enthusiasm for the game almost a decade after its cancellation.
Scalebound was originally introduced by Microsoft in collaboration with PlatinumGames as an ambitious title for the Xbox One and Windows 10. The game promised thrilling gameplay centered around enormous battles and a unique partnership between players and dragons. Initially slated for a 2017 release, the game was ultimately canceled, yet it continues to attract a cult following due to its intriguing premise and the limited footage released during its development.
During the interview with VGC, when pressed about whether he had discussed the game's revival with Xbox's new CEO, Asha Sharma, Kamiya acknowledged his intention to reach out, saying, “Well, no, but now’s my opportunity to once again say that if they want to do it, let’s make it happen!” He elaborated on the continued interest from other former developers of Scalebound, indicating a shared passion for the project among ex-team members. Despite their current roles in other companies, the former developers have remained connected and have recently gathered to reminisce about their work on Scalebound, reinforcing the project's nostalgic value.
While Kamiya's sentiments reflect a hope for Scalebound's revival, it is essential to note that no formal plans have been announced by Xbox to restart production. Fans are advised not to confuse Kamiya's enthusiasm with a definitive commitment, as the game's future remains uncertain. There is potential for consideration, especially in light of Xbox’s recent trends in reviving other franchises, but whether Scalebound will be part of that resurgence is yet to be clarified.
The game's concept—emphasizing a deep connection between players and dragons—has resonated with many enthusiasts of fantasy games, making the lack of release even more notable. Scalebound aimed to bring dragons to the forefront of gameplay in a way that few games have attempted. With the widespread popularity of dragons in media, the game's unique angle could be perceived as a missed opportunity, should it remain untapped despite modern technological advancements.
As of now, Scalebound's revival sits at the crossroads of public interest and internal discussions at Xbox. While there’s excitement around Xbox’s current projects, including titles like Fable and Gears of War, the possibility of Scalebound being revisited hinges on future decisions driven by both market demand and the studio's strategic direction. With no official announcements regarding Scalebound's production or timelines to speak of, fans are left hopeful but cautious.
As Scalebound remains a cherished concept within the gaming community, director Hideki Kamiya’s public push highlights the enduring fascination with the game. For now, the status of Scalebound is uncertain, but the assertiveness from Kamiya could signify a larger sentiment among fans and developers alike. Should Xbox choose to explore this potential revival, it could not only satisfy a dedicated fan base but also possibly introduce innovative gameplay dynamics to an eager market.
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